RPG Adventure Generator

A group of companions is {huddled|seated} in a{ tavern| treehouse| village square|n alley| forest path}. They {receive|accept|uncover|discover} a {message|code|codex|scroll|parchment|notebook|grimoire|manuscript|pouch} from a {{talking|singing|shadowy} {owl|cat|horse|lion|wolf}|{mysterious|shadowy} {visitor|traveler|drunk|crone|cloaked figure|clay doll}}.

To {understand|decipher|decrypt|decode|reveal} {what they have received|the message}, they must use {a specific sequence|an unlikely combination|a clever array} of {spells|creative ideas|charmed devices|clues|runes|rare talents|skills|curses|scientific powers}.

This {leads|directs|guides} them to{ uncover| locate|} a{ map| puzzle| letter|n amulet| talisman| gem} {in a nearby tree|under some floorboards|in a strange language|in a forgotten tongue|in a disused mine|in a sealed box} which sets them on a {unique|dangerous} {quest|mission|adventure} to {find|rescue|look for|escape|fight} a {missing|long-lost|legendary} {friend|uncle|teacher|aunty|grand parent|pet|cousin|animal|wizard} and {track down|dig up|search out|locate} a whole {lot|heap|mountain} of {loot|booty|treasure|gold|rewards|gems|precious coins|precious stones}.

{Before they can succeed|Along the way}, they will {visit|uncover|discover|destroy} a {graveyard|junk yard|castle|prison|volcano}, be {{almost |}captured|surrounded} by {pirates|demons|barbarians|witches|wolves}, rescued by {dolphins|knights|eagles|wolves|ants|beavers|{dragons|a dragon}}, {lost|discarded|dumped|trapped} in a{ jungle| wilderness| labyrinth| {tangled |}maze| fortress| sewer| dungeon| cave system|n ice cave|n asteroid belt| {hellish |}pit of doom|n ancient ruin|bustling market|guild of thieves|great clanking machine| den of snakes} and {decide|have|be forced} to {sneak|fight|climb|slash|march} their way {through|past|over} {an army|a horde|{an angry|a lost} platoon} of {skeletons|goats|ghosts|ghouls|{zombie|ghost} {knights|pigs|tigers|lions}}.

Further reading

See also

 

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